
This piece served as a test bed to experiment and try new sculpting workflows and brushes inside of blender, mirroring a lot of what I do in ZBrush. Also used it as an opportunity to try various lighting setups/cameras/sequencers/etc.
This piece was featured on BlenderNation best of blender artists series!
https://www.blendernation.com/2023/07/14/best-of-blender-artists-2023-28/
Software Used:
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ZBrush
sculpt / polypaint pass
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Blender
sculpting / rendering / compositing
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Photoshop
compositing









Project Retrospective:
It was pretty awesome being able to do the final touchups within a program (Blender) that has my final render conditions. Dynatopo worked really well with the snake hook brush and the grab brush with topology flagged allowed me to adjust/balance the composition to my liking across multiple meshes, all in all it felt really good and similar to ZBrush. Staying within one program to do it all is getting closer and closer in my workflow which has been extremely satisfying, love you blender <3!