
This is a 3D fan art study of "Opposite" from Jamie Hewlett: Works from the Last 25 Years book. The shape design is legendary and I've been wanting to experiment with other areas in 3d to make me more well rounded and balanced, like switch riding in a board sport.
Software Used:
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Blender
sculpting / uv / retopo / rendering / compositing
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Photoshop
compositing
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Substance 3D Painter
texturing












Project Retrospective:
This project gave me a lot of opportunities to play with shapes, and offered a ton of overlap to improve my organic modeling approaches, especially when it came to curves / profiles / nesting collections. I used a ton of booleans on the base platform, and let simple shapes with modifiers build up my forms/proportions, pushing and pulling with grab brushes / proportional editing. Staying inside one program allowed me to focus more on the design, rather than the tedious process of import/exporting meshes across applications. I also used geometry nodes to help build up where grass/plants can spawn from the platform (along with hand placed details), mask out where Noodle stands, etc.