Another continuation on my blender concept pieces that start with a loose idea and a color palette. I was really inspired by my Synthwave playlist and wanted to try something more space themed.
Software Used:
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ZBrush
rock sculpt
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Blender
scene assembly / rendering / compositing
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Photoshop
compositing
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Quixel Mixer
terrain material



Project Retrospective:
This project helped set the tone for how I want to approach a 3D illustration piece. It combined a lot of non-destructive workflows with hand curated “hero” pieces. It also served as a test bed to implent how I want characters to interact / be staged within my environments more.