Software Used:

  • ZBrush

    sculpt / polypaint pass

  • World Machine

    terrain generation

  • Photoshop

    compositing

  • Unreal Engine

    rendering / scene assembly

Project Retrospective:

Combining the heightmap from world machine along with some sculpt detail from zbrush allowed for a nice combination of detail, especially on more of the steep peaks.

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Mt. Masuvius

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Digital Shearing