Blender environment created as a way to relax and make weird, cool, shape exploration. For the case of this project, I wanted to play around with crisp abstract shapes with modifiers, leveraging the "shrinkwrap" modifier.
Software Used:
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ZBrush
sculpt / polypaint pass
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Blender
sculpting / rendering / compositing
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Photoshop
compositing
Project Retrospective:
Keeping the style loose, with a limited color palette really helped me visual crisp abstract shapes. Leveraging a non destructive modifier workflow allows for a lot of fluid experimentation. Sets a standard for how to operate in 3D moving forward.