Blender environment created as a way to relax and make weird, cool, shape exploration. For the case of this project, I wanted to play around with crisp abstract shapes with modifiers, leveraging the "shrinkwrap" modifier.

Software Used:

  • ZBrush

    sculpt / polypaint pass

  • Blender

    sculpting / rendering / compositing

  • Photoshop

    compositing

Project Retrospective:

Keeping the style loose, with a limited color palette really helped me visual crisp abstract shapes. Leveraging a non destructive modifier workflow allows for a lot of fluid experimentation. Sets a standard for how to operate in 3D moving forward. 
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Jupiter

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If It Bleeds, We Can Kill It