I wanted to practice some more hard surface type of modeling/texturing. Everything was 100% textured using the amazing Substance Suite. I established a great workflow between modeling packages and Substance Painter, especially for baking. It was also easy to feed my tile-able grunge maps I authored within Designer for use in Painter. B2M provided an easy way to convert and use bitmaps for aid in texturing. And because Marmoset toolbag hot loads new textural/model changes, it was a smooth, iterative friendly process to check my updates.

Software Used:

  • ZBrush

    high poly sculpt

  • Autodesk Maya

    low poly modeling

  • Substance Painter

    texturing / smart materials

  • Substance Designer

    tiling textures / grunge masks

  • Photoshop

    compositing

  • Marmoset Toolbag

    rendering

Project Retrospective:

Taught me how to approach uv/retopo/bake hard surface models and how to up my presentation game.

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Octopus Dynasculpt

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Mt. Masuvius