I wanted to practice some more hard surface type of modeling/texturing. Everything was 100% textured using the amazing Substance Suite. I established a great workflow between modeling packages and Substance Painter, especially for baking. It was also easy to feed my tile-able grunge maps I authored within Designer for use in Painter. B2M provided an easy way to convert and use bitmaps for aid in texturing. And because Marmoset toolbag hot loads new textural/model changes, it was a smooth, iterative friendly process to check my updates.
Software Used:
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ZBrush
high poly sculpt
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Autodesk Maya
low poly modeling
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Substance Painter
texturing / smart materials
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Substance Designer
tiling textures / grunge masks
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Photoshop
compositing
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Marmoset Toolbag
rendering
Project Retrospective:
Taught me how to approach uv/retopo/bake hard surface models and how to up my presentation game.